|
History
3.6 (February 20, 2010)
Improved complex reduction of large models.
Added support of special texture border preservation method.
Improved advanced shapes/groups fixation function.
Improved testures border preservation algorithm.
Improved StereoLitho (.STL) import/export.
Improved texture border preservation function.
Improved import/export of Wavefront .obj files.
Added support of 3GB RAM address space.
Save selected parts capability.
StereoLitho (.STL) import/export has been released.
Advanced reduction algorithm has been released.
Improved textures mapping quality (advanced algorithm).
2.0 (September 7, 2005)
Next-gen tool: VizUp 2.
1.7 (October 4, 2004)
In version 1.7 you can selectively reduce different parts of your model.
1.6 (April 5, 2004)
VizUp 1.6 works at a yet faster speed.
1.2 (August 27, 2003)
Texture coordinates processing is now done more correctly.
1.1 (June 18, 2003)
Added Smart normals to calculate new vertices data in the process of polygon reduction.
1.0 (May 1, 2003)
VizUp first release that was made available to the public. |